 |
SAB'06 Workshop on Adaptive Approaches for Optimizing Player
Satisfaction in Computer and
Physical Games |
Invited Speaker

Hakon Steinø, Technical Producer,
IO-Interactive
Description
The current state-of-the-art
in intelligent game design using AI techniques is mainly focused on generating
human-like and intelligent characters. Even though complex behaviors emerge
through various adaptive learning techniques, there is generally little further
analysis of whether these behaviors contribute to the satisfaction of the
player. The implicit hypothesis motivating this research is that intelligent
opponent behaviors enable the player to gain more satisfaction from the game.
This hypothesis may well be true; however, since no notion of entertainment or
enjoyment is explicitly defined, there is therefore few evidence that a specific
opponent behavior generates enjoyable games.
The focus of this workshop is on adaptive methodologies based on richer forms of
human-machine interaction for augmenting gameplay experiences for the player. We
want to encourage dialog among researchers in AI, human-computer interaction and
psychology disciplines who investigate dissimilar methodologies for improving
gameplay experiences. This workshop should yield an understanding of
state-of-the-art approaches for capturing and augmenting player satisfaction in
computer and physical (interactive) games.
Topics relevant to this workshop include, but are not limited to, the following
areas:
Adaptive learning for
entertainment augmentation.
Empirical approaches to entertainment modeling in games.
Psychological approaches to
entertainment capture / Psychology of entertainment.
Player modeling approaches for optimizing entertainment.
Usability (entertainment) testing for adaptive game design.
Player-Game Interaction through biosignals.Plans
We plan to include an invited speaker to
present an overview of recent work in the field. Furthermore, a few number of
recognized contributors in this area will be invited to submit papers. The organizing
committee will select a subset of the submitted papers for
oral presentation. Moreover, panel discussions will be arranged in between oral
presentations to further motivate researchers to seek innovative directions in
the field.Participation Process
This one-day workshop will be held on 1 October 2006 as part of the
SAB' 06 workshop series in Rome, Italy. This
workshop is open to all members of the AI, adaptive behavior, human-computer
interaction and psychology community. Participants must register for this
workshop to attend, although they do not need to register for the entire SAB'06
conference.
Our Workshop Organizing Committee will select participants through a review
process. Paper submissions should be formatted according to the
SAB'06
formatting guidelines. Submissions should not exceed 10 pages in length,
and be in PDF format (preferably). Finally, we request a
half-page Statement of Interest from anyone who wishes to attend without submitting
a paper. In these Statements, please describe your relevant interest and list a few relevant publications (if any). Please email
all Submissions, Statements, or requests to be on this workshop's (moderated)
mailing list to co-chair Georgios N.
Yannakakis.
Important Dates
21 May 2006: Paper submissions
25 June 2006: Accept/reject decisions on submitted papers
15 August 2006: Submission of camera-ready papers
1 October 2006: Workshop date (Rome, Italy)Proceedings
The proceedings of the workshop are available on-line
here.
David W. Aha, Naval Research
Laboratory (USA)
Bobby Bryant, The University of Texas at Austin (USA)
Darryl
Charles, University of Ulster (UK)
Ian Lane Davis Mad
Doc Software (USA)
John Hallam,
University of Southern Denmark (Denmark) (Co-Chair)
Daniel J. Livingstone,
University of Paisley (UK)
Alexander Nareyek, AI Center
(Germany)
Nilanjan Sarkar, Vanderbilt University (USA)
Pieter Spronck, Universiteit
Maastricht (Netherlands)
Georgios N. Yannakakis,
University of Southern Denmark (Denmark) (Co-Chair)
Last Updated: 06/09/06