Refereed Conference and Workshop Papers
2007
- G. N. Yannakakis, and J. Hallam, "Entertainment
Modeling in Physical Play through Physiology beyond Heart-Rate," in
Proceedings of the Int. Conf. on Affective Computing and Intelligent
Interaction, Lecture Notes in Computer Science, vol. 4738 Lisbon, pp.
256-267, Portugal,
September, 2007. Springer-Verlag [pdf].
- G. N. Yannakakis, and J. Hallam, "Feature Selection
for Capturing the Experience of Fun," in Proceedings of the AIIDE'07
Workshop on Optimizing Player Satisfaction, AAAI Press Technical Report
WS-01-01, pp. 37-42, Stanford, USA, June, 2007. AAAI Press [pdf]
- G. N. Yannakakis and J. Hallam, "Game and Player
Feature Selection for Entertainment Capture,'' in Proceedings of the
IEEE Symposium on Computational Intelligence and Games, pp. 244-251,
Hawaii, USA, 2007. [pdf]
2006
- G. N. Yannakakis, J. Hallam and H. H. Lund, "Capturing
Entertainment through Heart-rate Dynamics in the Playware Playground,"
in Proceedings of the 5th International
Conference on Entertainment Computing, Lecture
Notes in Computer Science, vol. 4161, pp. 314-317, Cambridge, UK,
September 20-22, 2006. Springer-Verlag. [pdf]
- G. N. Yannakakis, H. H. Lund and J. Hallam, "Modeling
Children's Entertainment in the Playware Playground," in Proceedings
of the IEEE Symposium on Computational Intelligence and Games, pp.
134-141, Reno, USA, May, 2006. [pdf]
- G. N. Yannakakis, J. Hallam and H. H. Lund, "Comparative
Fun Analysis in the Innovative Playware Game Platform," in
Proceedings of the 1st World Conference for Fun 'n Games, pp. 64-70,
Preston, England, June 26-28, 2006. [pdf]
- F. Hammer and G. N. Yannakakis, "Promoting
Children's Physical Activity using Adaptive Playgrounds," in Proceedings
of the 4th European Youth Heart Study
Symposium: Children, Physical Activity & Health,
Odense, Denmark, 24-25 April, 2006.[doc]
- G. N. Yannakakis, and J. Hallam, "Towards
Capturing and Enhancing Entertainment in Computer Games," in Proceedings of the 4th Hellenic Conference on Artificial Intelligence,
Lecture Notes in Artificial Intelligence, vol. 3955, pp. 432-442,
Heraklion, Crete, Greece, 18-20 May, 2006. Springer-Verlag. [pdf]
- V. P. Valdramidis, G. N. Yannakakis, A. H. Geeraerd, and
J. F. Van Impe, ''Description of the induced heat resistance of Escherichia
coli K12 during dynamic heat processes by using artificial neural
networks,'' in Proceedings of the 2nd International Conference on
Microbiological Risk Assessment: Foodborne Hazards, Sydney, February,
2006.
- V. P. Valdramidis, G. N. Yannakakis, A. H. Geeraerd, and
J. F. Van Impe, ''Artificial
Neural Networks as a tool for incorporating microbial stress adaptations in
the quantification of microbial inactivation,'' in Proceedings of the
9th European conference on Food Industry and Statistics, pp. 209-217,
Montpellier, France, January, 2006. [pdf]
2005
- G. N. Yannakakis, J. Hallam and J. Levine, ''Evolutionary
Computation Variants for Cooperative Spatial Coordination,'' in
Proceedings of the 2005 IEEE Congress on Evolutionary Computation, pp.
2715-2722, Edinburgh, UK, 2005. [pdf]
- G. N. Yannakakis, and J. Hallam, "A
Scheme for Creating Digital Entertainment with Substance,'' in
Proceedings of the Workshop on Reasoning, Representation, and Learning in
Computer Games, 19th International Joint Conference on Artificial
Intelligence (IJCAI), pp. 119- 124, Edinburgh, UK, 2005. [pdf]
- G. N. Yannakakis, and J. Hallam, "A
Generic Approach for Generating Interesting Interactive Pac-Man Opponents,''
in Proceedings of the IEEE Symposium on Computational Intelligence and
Games, pp. 94-101, Essex University, April 4-6, 2005. [pdf]
- G. N. Yannakakis, and M. Maragoudakis, "Player
Modeling Impact on Player's Entertainment in Computer Games,'' in
Proceedings of the 10th International Conference on User Modeling, Lecture
Notes in Computer Science, vol. 3538, pp. 74-78, Edinburgh, July 24-30,
2005. [pdf]
2004
- G. N. Yannakakis, and J. Hallam, "Interactive
Opponents Generate Interesting Games,'' in Proceedings of the
International Conference on Computer Games: Artificial Intelligence, Design
and Education (CGAIDE), pp. 240-247, Microsoft Campus, Reading, UK,
November, 2004. [pdf]
- G. N. Yannakakis, and J. Hallam, "Evolving
Opponents for Interesting Interactive Computer Games,'' in
Proceedings of the 8th International Conference on the Simulation of
Adaptive Behavior (SAB'04); From Animals to Animats 8, pp. 499-508, Los
Angeles, CA, USA, July 13-17, 2004. The MIT Press. [pdf]
- G. N. Yannakakis, J. Levine, and J. Hallam, "An
Evolutionary Approach for Interactive Computer Games,'' in
Proceedings of the 2004 IEEE Congress on Evolutionary Computation, pp.
986-993, Portland, Oregon, USA, June 20-23, 2004. [pdf]
2003
- G. N. Yannakakis, J. Levine, J. Hallam, and M.
Papageorgiou, "Performance,
robustness and effort cost comparison of machine learning mechanisms in FlatLand,'' in
Proceedings of the 11th Mediterranean Conference
on Control and Automation MED'03. IEEE, June 2003. [pdf]